﻿using System;
using System.Collections.Generic;
using System.Text;


public class MonsterAnimationSet
{
    public string Walk = "run";
    public string Attack = "attack_quick";
    public string AttackIdle = "attack_idle";
    public string BossSkill = "dazhaoxunhung";
    public string Idle0 = "idel";
    public string Idle1 = "idel2";
    public string OnBeatCollapse = "daodi";
    public string OnBeat = "shoushang";
    public string StandUp = "paqi";
}

